Projected Face Test

White PETG and PVC pipe - 1800mm x 575mm x 875mm (L x W x H). 

SKILLS USED: Solidworks CAD, FDM 3D printing, Projection

The Idea:
Rear projection faces for animatronics have been around for years to mixed reviews - but what if that technology was used for transformations in larger than life characters for theater or night time shows?

This is a very early proof of concept prototype I made to test the idea.

I found a generic expressionless head online that I wanted to use as my projection canvas.

I altered the scale, trimmed excess parts of the head away, and shelled the model out to my desired thickness (3mm) in Meshmixer.  Working in Meshmixer here allowed me to keep the original mesh resolution before taking a small section into Solidworks to work on further. (hollow underside seen here)

I then segmented the face into printable pieces. Each square overlaps the others to not let any direct light through any gaps in the finished model. This wasn't a perfect technique and in the future I'd be interested in trying a 100% overlap rather than just a thin band which led to a crosshatch look.

Once I found a small enough section of the full resolution model that Solidworks could handle, I designed the mounting points, helmet attachment, and rear projector mount. 

When designing the helmet mount, I thought it would be an interesting idea to add a head tilt. Looking left, right, up, and down could be achieved by the performer - whereas actually tilting would cause stability issues. 

A first test of the complete rig with an animated face.

Where I would potentially like to see this idea go in the future: 

A few final notes:

Bonus image:
I'd normally use a lathe and live center in the tailstock to tap things - but I was out of luck at home.

The solution I made to keep things true was:
1) Ratchet strap and podger tourniquet to hold the work.

2) 3D printed sleeve which fit both the PVC pipe and tap diameters keeping them in line.